Fatigue and Exhaustion | EN World Tabletop RPG News & Reviews

Common stuff that causes fatigue:
- Sleeping in Medium or Heavy armor
- Lack of food or water
- Extreme temperatures (heat or cold)
- Some magic spells (like touch of fatigue)
- The aftermath of Barbarian Rage
- Failing a Constitution check during a forced march
- Hustling for more than one hour between sleep cycles

If you are fatigued, you cannot Charge or Run, but you can still do anything else you want. You can still cast spells, make ranged attacks, fight in melee, and otherwise continue to be a badass adventurer type. The only penalty you suffer is the -2 to Strength and Dexterity.

If you become exhausted you take an additional -4 penalty to Str and Dex (total of -6 each), and you move at half speed. But as long as that doesn't reduce a stat to 0, you can still take any actions you want.

The book does not provide for fatigue due to ordinary combat; strictly by the RAW, you can fight in melee nonstop for a full day and not suffer the Fatigued condition. However, in an exceptional case such as that, it's up to the DM to assign penalties if appropriate.

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